InXile, which is currently working on the console version of Wasteland 2 as well as Torment, is around 40 people, and of those only a few are working on The Bard's Tale 4 right now. Photogrammetry is the graphics technique used to map real textures, as seen in The Vanishing of Ethan Carter. The developer will use photogrammetry to create in-game 3D objects from photos of architecture, taken in Scotland during a research trip. InXile used the Unity game engine to build Wasteland 2 and Torment, but it's switched to Epic's Unreal Engine 4 for The Bard's Tale 4. inXile has the full rights to use everything from the original games, so expect features such as teleporter zones and magic mouths to return. He promises maze-like dungeons with puzzles and riddles you can explore from a first-person perspective. The Bard's Tale 4 is a sequel to Interplay's Gaelic-flavoured The Bard's Tale trilogy, a series of fantasy dungeon crawlers that began life in 1985.įargo's plan for 4 is to return to Skara Brae for a "true dungeon-crawling sequel". The Kickstarter will ask for $1.25m and if it's successful, inXile will put in $1.25m on top, boss Brian Fargo told Eurogamer. The Californian developer of previously successful Kickstarter projects Wasteland 2 and Torment: Tides of Numenera will launch a Kickstarter for The Bard's Tale 4 on 2nd June 2015 - the 30th anniversary of the original game. InXile Entertainment has revealed its plan for a The Bard's Tale 4 Kickstarter - and its vision for the game, should it be successfully crowdfunded. The Bard's Tale 4 Kickstarter has been a success, comfortably reaching its $1.25m goal with the best part of a month to spare.
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